1. The Challenge
holoride introduces an entirely new media category: in-vehicle Extended Reality (XR). By combining navigation data with real-time physical vehicle movements (acceleration, braking, and cornering), passengers can experience immersive games, educational content, and movies while dramatically reducing motion sickness.
As the Lead UX Designer for account management and authentication, my challenge was to design a frictionless onboarding and subscription ecosystem that bridged the gap between the mobile app companion and the high-immersion VR headset environment.
2. What Made It Difficult?
Cross-Hardware Dependency: Linking physical VR headsets (HTC Vive Flow), mobile companion apps, and in-car systems created complex cross-device authentication loops with high potential for user drop-off.
Complex Feature Scope: The platform required multi-tier account infrastructure, including sign-up/sign-in flows, headset pairing, subscription billing, and crypto/Web3 wallet integration.
Mobility Context Constraints: Onboarding and authorisation needed to be ultra-frictionless to accommodate users setting up devices in or around vehicles.
Multi-Stakeholder Alignment: Design choices had to align with external agency brand guidelines, internal product engineering constraints, and third-party partner integration standards.
myholoride sitemap
3. My Role
As Lead Product Designer, I took end-to-end ownership of the UX architecture, interaction models, and UI design systems for the mobile-first Account Management web app (myholoride.com) and contributed to Unity-ready VR application interfaces.
- Cross-functional alignment
- Product strategy
- Information architecture
- User flows
- Design system
- High-fidelity UI
- Prototyping
- Developer handoff specifications
- Internal presentations
- Usability validation